Perks of the different elements.
Fire - This element will deal extra damage against enemies by lighting them on fire. It is mostly effective against trolls, and most enemies. There is a perk that will cause the enemy to flee on low health allowing you to chase them down to finish them off. This type of spell are also the cheapest to use.Flame atronachs are immune to these spells.Frost - These spells will slow enemies down, and drain their stamina. They are most effective against close range melee fighters. There is a perk that will paralyze an enemy when their health is low allowing you to easily finish them off. This type of spell has average cost. Ice wraiths, and frost atronachs are immune to this element.
Shock - This element will drain the enemies of their magicka pool with every hit. This may not seem as powerful as the other two however the in long distance combat with moving targets this is very helpful. The spells are almost instantaneous so moving enemies will be a lot easier to hit. There is a perk that when an enemies health is low enough these spells will instantly kill them. This type of spell is the most expensive. Storm atronachs are immune to these spells.Dual Casting - One of the best way to play with the destruction spells is to dual cast. You will cast two of the same spell at the same time to make an even stronger spell. You will have to spend a perk point to unlock this play style. Later you will be able to also stun an enemy with these spells. If the stuns are timed correctly you will be able to stop melee fighters from advancing on you, or stop you opponents attacks.

Rune spells - These spells are a trap spell. Before or during battle you will place a rune on the floor and lure an enemy to step on the rune spell. There is a rune spell for each element so you don't have to be picky with the type. These spells will however disappear after a certain amount of time has passed. This means that you can't set up a ton of runes down a hallway and lure the enemies to certain death.
Warnings!
If you run out of magicka you won't be able to cast a spell. Use a potion or retreat from enemy to recover magicka.
There are perks to reduce the cost of spells by half at certain levels. Wait until you can get this perk before you move onto the next rank of the spell.
Depending on the games difficulty level there is friendly fire. If you attack a companion traveling with you they will attack you. This makes it especially difficult with the spells that have area damage.
Tips!
You can use enchanted equipment to reduce the cost of your spells, increase your magicka pool, and raise your magicka regeneration rate.
If you raise your enchanting enough you could make enough equipment to reduce the cost of your destruction spells to 0. This means you don't have to worry about your magicka and blast your enemies to bits.
The element that you use the most will have reductions in magicka cost, and deal more damage. There are bonuses to sticking with one element.
I recommend the shock element in the later stages of the game. If you follow the enchanting advice you won't have to worry about the extra costs, and it will be easier to hit enemies.
I hope that you enjoy the info and tips.




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