There are five requirements that you need to fulfill to enchant an item.
1. You must use an enchanting table to be able to enchant an item.
This means you can only enchant an item at limited spots.
1.An unenchanted item.
An item can only be enchanted once and must be empty to be enchanted.
2. You need an enchantment that suits the item.
Each type of item that is wearable can only have certain enchantments placed on it. You will not be able to put an enchantment with fire damage onto a ring.
The highlighted enchantments the ones that you may put on an item.
3. You must already know the enchantment.
To learn an enchantment you must destroy an enchanted item that has the same enchantment already on it.
4. You need a soul gem to make an enchantment.
The stronger the soul gem the stronger the enchantment.
Enchanting skill perks tree, and my opinion on the perks.
This perk will increase the strength of your enchantments by 20% for each point given to the perk. I would always get this perk as it will always be worth the point.
The fire enchanter perk is useful as it boosts the strength of your fire related enchantments like your fire damage, and fire resistance. The fire resistance is very useful against dragons with flame breath, and most enemies.
The frost enchanter perk will boost the frost damage enchantment on weapons and can increase your frost resistance. Useful against the melee fighters, and dragons with frost breath.
The Storm enchanter perk isn't one that I would always recommend unless you want to put shock damage on a bow. The shock damage will have half damage to enemy magicka, but mages don't wear armor so it won't make a noticeable difference in battle if you are a melee fighter. There are no dragons with shock breath, and it is rare for a mage to use shock magic.
Skill enchantments are useful as they can increase the skill level of a skill tree when worn. It will not enable you to unlock perks at the increased level, but adds additional damage to the attacking skill trees, and additional armor to the defensive skill trees. With crafting it increases effectiveness of the items created. This can also increase the effects of the enchantments that can reduce the cost of certain spells. If you have several items with said enchantment you could reduce the cost of some spells to zero. Very useful for a mage.
The corpus enchanter is one of my favorite perks because of the skills it can increase. For a melee fighter a person wielding an enchanted weapon to absorb an enemies health makes you very hard to kill. The enchantment will add additional damage to your weapon and return the same amount of damage the enchantment dealt to your own health. It can also increase the enchantments that add additional health, magicka, or stamina to yourself, as well as their own regeneration.
This perk will enable you to add two enchantments onto an item instead of one. This can double the effectiveness of your enchanting if used properly. You can't put on two of the same enchantment on the same item though.
This perk is good for recharging the weapons which have enchantments on them. Every time you hit an enemy with an enchanted weapon the weapon will lose some of it's charge. When the weapon runs out the enchantment will not work any more until recharged. Armor enchantments are all passive so you don't have to worry about re-enchanting your armor.
I don't believe that this perk is worth the point. The stronger the creature the larger it's soul is, but it will also take more hits until the creature is killed. 5% is usually not enough to even to amount of energy used fighting the creature, but will still help none the less.
Secret Info
If you like using the alchemy craft you could also make a loop for improving your enchanting. First you will need to make an item that has the enchantment to improve the potions you make. Then you use it to create an enchantment improving potion. You will then use the potion and create another item to improve your potions and make another enchantment improving potion. You can repeat this cycle until you have an unbelievably high enchantment improvement potions. Which you can then use to create other enchanted items. This is however an expensive process that will take time. You will also have to work on a timer as the potions only last about a minute every use.
One last think that you should know is that the stronger the enchantment on the item that you disenchanted to gain said enchantment. The stronger your own enchantment will be. There is an example below.
These two enchantments are increased by the same perks. However because the absorb health enchantment I learned was weaker than the absorb stamina enchantment I learned it from, the weaker the enchantments I make. You should disenchant strong enchantments to get really strong enchantments.
I hope you like the info. =)


















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